🏰 Factions of Rayndar
Three powers vie for the future of the world
☀️ The Sunward Order
Lawful Radiant MilitantPhilosophy
Paladins and clerics devoted to the Golden Sun. They seek to purge necromancy and corruption from Rayndar. To them, death magic is an abomination that upsets the natural order. They believe the dimming of the Golden Sun is caused by the spread of necromantic practices and undead corruption.
Goals
- Eradicate all necromancers and practitioners of death magic
- Destroy undead wherever they are found
- Restore the Golden Sun to full power by purging darkness
- Establish temples and holy sites across Rayndar
- Root out corruption in Starhaven's royal court
Stronghold
The Solar Citadel - A golden fortress on a hill outside Starhaven. Its spires catch the first rays of dawn, and no shadow touches its central courtyard at noon.
Key Members
- Grand Inquisitor Markus Brightblade - Human paladin, ruthless but honest. Believes mercy shown to necromancers is weakness.
- High Priestess Celeste Dawnlight - Human cleric, compassionate but firm. Struggles with the Order's harsh methods.
- Commander Thalia Sunspear - Human knight, tactical genius leading the Order's military forces.
Benefits of Membership
- Access to holy magic training and radiant weapons
- Support network across all major cities
- Political influence in Starhaven
- Free healing and resurrection services
Requirements
Swear oath to combat undead and dark magic. Cannot practice or tolerate necromancy.
🌙 The Pale Circle
Neutral Scholarly EsotericPhilosophy
Scholars and necromancers who study death as balance, not evil. They believe both suns must unite again to restore the world's equilibrium. Death and life are two sides of the same coin, and denying one in favor of the other will lead to catastrophe.
Goals
- Research the connection between the Golden and Pale Suns
- Preserve ancient knowledge from before the Age of Two Suns
- Prove that necromancy can be used for good
- Discover why the balance is shifting
- Prevent the Sunward Order from destroying crucial knowledge
Stronghold
The Twilight Spire - A tower that appears to be half-built from white marble, half from dark obsidian. Located in neutral territory between Shadowmere and Starhaven. Spirits and scholars walk its halls together.
Key Members
- Archmagister Valen Moonshadow - Elf necromancer, 600 years old. Claims to remember when both suns shone equally.
- Sister Nightingale - Human cleric of the Pale Sun. Former member of the Sunward Order who defected after witnessing spirit communication.
- Keeper of Tomes Aldric Gray - Human scholar who collects forbidden texts to preserve them from burning.
Benefits of Membership
- Access to restricted magical knowledge and ancient texts
- Training in both life and death magic
- Spirit guides and undead servants (if ethically raised)
- Safe havens from Sunward Order persecution
Requirements
Pursue knowledge above dogma. Respect the balance between life and death. Do not raise undead without consent or necessity.
⚒️ The Iron Vanguard
Pragmatic Mercenary IndependentPhilosophy
Mercenaries, blacksmiths, and dragonkin warriors. Care more about survival and power than ideals. Will fight for the highest bidder. They see the conflict between the Sunward Order and Pale Circle as a distraction from the real threat - whatever is stirring beneath Rayndar.
Goals
- Maintain independence from both major factions
- Secure Obsidian Hold and its volcanic forges
- Reclaim lost dwarven mines and dragon hoards
- Sell weapons and services to the highest bidder
- Prepare for the coming war they see as inevitable
Stronghold
Obsidian Hold - The volcanic fortress serves as their headquarters. The Hold's forges produce the finest weapons in Rayndar, and its mercenary companies are feared across the land.
Key Members
- Thane Durok Ironvein - Dwarven warlord, leader of the Vanguard. Values results over rhetoric.
- Kaelyn Emberborn - Dragonkin sorcerer, serves as magical advisor and guardian of ancient secrets.
- Captain Rook Blackiron - Human mercenary commander, leads the Vanguard's elite strike force.
Benefits of Membership
- Access to master-crafted weapons and armor
- Lucrative mercenary contracts
- Training in combat and martial tactics
- Protection from faction wars
- Share of treasure from reclaimed mines and ruins
Requirements
Prove your worth in combat or craft. Pay your debts. Stand with your company.
Faction Relations
| Faction 1 | Faction 2 | Relationship |
|---|---|---|
| Sunward Order | Pale Circle | ⚔️ Open Hostility - The Order hunts Circle members as heretics |
| Sunward Order | Iron Vanguard | 🤝 Uneasy Alliance - The Order hires Vanguard mercenaries despite ideological differences |
| Pale Circle | Iron Vanguard | 💰 Business Partners - The Circle buys weapons and protection from the Vanguard |
Choose Your Side
As the campaign progresses, players will be forced to choose which faction to support... or attempt to forge their own path.
Each faction holds a piece of the truth, but none see the full picture. The real question is: what ancient force benefits from their conflict?